Gameplay Overview
Event Gameplay Duration:
➥ July 7, 2023, 4:00 AM (Server Time) – End of Version 3.8
Eligibility:
➥ Adventure Rank 18 or above
➥ Complete the Archon Quest “Song of the Dragon and Freedom”
※ Complete the Archon Quest “Akasha Pulses, the Kalpa Flame Rises,” Eula’s Story Quest “Aphros Delos Chapter: Act I,” and Sangonomiya Kokomi’s Story Quest “Dracaena Somnolenta Chapter: Act I” first to get the best experience from this event.
※ If you have not completed the Archon Quest “Akasha Pulses, the Kalpa Flame Rises,” Eula’s Story Quest “Aphros Delos Chapter: Act I,” and Sangonomiya Kokomi’s Story Quest “Dracaena Somnolenta Chapter: Act I,” you can enter the event through “Quick Start” in the event page.
Event Overview:
➥ During the event, four types of gameplay will unlock in sequence: Spino Blaster, Sojourns of the Barking Fox, Dance of Flashing Thought, and Bing-Bang Finchball.
- Spino Blaster: Travelers must operate a special water cannon to hit targets floating in the air and complete time trials in marksmanship.
- Sojourns of the Barking Fox: Travelers must complete special speed trials within the Veluriyam Mirage using the toy Barking Fox.
- Dance of Flashing Thought: Travelers can accumulate Honed Will via defeating opponents to obtain the “Honed Focus” effect, so as to complete the challenges more efficiently.
- Bing-Bang Finchball: Travelers must launch a certain number of Finchballs in order and strive for the highest possible score to complete the challenges.
➥ Complete different gameplay phases during the event period to obtain Fascinating Phenocrysts and reach a certain amount of Fascinating Phenocrysts to invite “Fantastical Evening Star” Layla (Cryo).
➥ During the event, Travelers can collect Joyeux Vouchers as they explore the Veluriyam Mirage by opening Voucher Boxes and Fascinating Chests, or by completing Curious Challenges. Collect the specified number of Joyeux Vouchers to exchange for Kaeya’s outfit “Sailwind Shadow.”
Gameplay Details
1) Collection on Cloud Nine
➥ Joyeux Vouchers can be found in various places all over the Veluriyam Mirage. Obtain vouchers from Voucher Boxes and Fascinating Chests to unlock all kinds of rewards.
➥ There are 2 gadgets to show the location of treasure chests and Joyeux Vouchers in the Veluriyam Mirage (one is for AoE while another one is for the whole map).
How to get the event gadgets?
Flowing Joyspar (AoE) = Get 90 Joyeux Vouchers
Felicitous Joyspar (Whole Map) = Get 270 Joyeux Vouchers
➥ I’ve created routes to collect every Fascinating Chest and Voucher Box in the Veluriyam Mirage (+ routes in the official interactive map so you can mark/pin it down). You can check it out down here to follow it without using the gadget if you want:
All 155 Joyeux Voucher in Veluriyam Mirage (Part 1)
All 65 Joyeux Vouchers in Veluriyam Mirage (Part 2)
All 95 Joyeux Voucher Locations in Veluriyam Mirage (Part 3)
2) Spino Blaster
➥ Come try out the Crococannon! It can fire Hydro bullets and hit the floating balloons to score and get rewards. When the cannon fires, it will use reserve ammunition, which will take a fixed amount of time to automatically reload once it is depleted. You can also engage in manual reloading at appropriate moments during the game.
➥ Hitting Target Balls successively within a fixed amount of time will build your Combo. Maintaining a high Combo is key to getting a high score.
How to manual reloading?
➥ Press R (for PC). Remember that it will take a few seconds to load the ammunition and you can’t use the Crococannon at that time, so time it carefully!
➥ You can also adjust the Aimed Shot Camera Sensitivity in the Controls section of the Settings Menu to optimize your control over the water cannon.
➥ There are many kinds of Targets Balls, each with different effects that will indirectly affect your score. You can view the various unique effects of these Target Balles in the stage specifics, but I will also include them below:
- Ordinormie Balls: Destroy to obtain 20 points
- Tinyvantage Balls: Destroy to obtain 50 points
- Brouhaha Balls: Deducts 20 points upon being destroyed and ends current Combo
- Dual-Charged Balls: Destroying this ball causes an explosion that deals DMG to nearby Target Balls
- Overdrive Balls: After destroying this ball, the Crococannon will enter Power Overflowing mode for a fixed amount of time: Infinite ammo, larger AoE, and not suffer negative effects from the Brouhaha Balls effect.
- Powderplus Balls: After destroying this ball, the ammunition will increase. If you’re already at maximum ammunition, you will gain 20 points.
- Nemesis Ball: Destroy to obtain 200 points. Each time you hit this ball, you will gain an additional 20 points.
All Challenges: From 1 to 4
➥ Each challenge is basically the same with you needing to destroy as many Target Balls as you can. That’s why you don’t need a detailed guide for each challenge in this gameplay.
➥ Some tips I can give is you must aim for the Overdrive Balls so you can have infinite ammo. While in the Overdrive Mode, don’t care about anything and just shoot ALL Target Balls, including the Brouhaha Balls because they won’t deduct points in the Overdrive Mode.
3) Sojourns of the Barking Fox
➥ This gameplay is extremely similar to The Recollector’s Path event where you control Sorush and reach a destination within the time limit. But this time, you will be controlling the Barking Fox while also obtaining as many Adventure Coins as possible.
➥ The more time you have left upon completion and the more Adventure Coins you obtain, the higher your challenge score will be.
➥ Sleetdross Fruits and Disruptor Orbs that fire Disruption Waves will be in the trials. If the Barking Fox is hit by either the Fruits or the Waves, the time remaining on the trial will decrease, resulting in a lower final score.
All Challenges: From 1 to 4
➥ Similar to Spino Blasters, the challenge in this gameplay is similar in all challenges where you need to navigate the Barking Fox to the destination within the time limit so you don’t need a detailed guide for each challenge. The only thing different is the map complexity and more distractions are added to disturb your progress.
➥ Some tips I can give is, throughout the whole challenge, make sure to accelerate using [Right Click Mouse] for PC. Sleetdross Fruits are not hard to avoid because their chocolate color is easy to spot from miles away for you to get ready and avoid it, in addition to most of them rarely moving from their position.
➥ Disruptor Orbs, on the other hand, is quite hard to spot because of its small mechanism body. It’s great if you can spot the Orbs from far away, but if you can’t, focus on the surrounding to see the Disruption Waves clearly. Once you see them coming to your Barking Fox, do not panic and move away from its path because you WILL have time to avoid it.
4) Dance of Flashing Thought
➥ Before the challenge begins, you can adjust your party to fit the various special features of the stage. During the challenge, defeat opponents to accumulate Honed Will. Once you have accumulated enough of it, you will obtain Honed Focus.
➥ While Honed Focus lasts, it will grant great buffs to characters’ combat ability. Use Honed Will to more effectively defeat your foes and complete the challenge more quickly. Remember that the buffs will automatically apply to your team so you don’t have to press anything to activate the buff.
Stage 1: Will Honed, Feet Light
~ Monster List ~
~ Stage Info ~
- Characters’ Movement SPD will be increased by 40%, their interruption resistance will increase, and they will deal True DMG to opponents they touch for 12s. This True DMG can be dealt to opponents once every 0.5s.
- The Charged Attack DMG dealt by all party members will be increased by 30%.
~ Recommended Team ~
➥ The stage buffs increased characters’ Movement SPD and Charged ATK, both of which I think are suitable for Wanderer + Hypercarry Team. His long-range attack is also beneficial since the enemies in this stage spawn quite far from each other. Instead of running around chasing after the enemies, it’s better to stand in one location and let the enemies come after you while you deal damage from a safe distance.
➥ Other characters that benefit from the Charged ATK bonus are Hu Tao, Ganyu, and Tighnari.
Stage 2: A Chorus of Dance
~ Monster List ~
~ Stage Info ~
- Characters’ Movement SPD will be increased by 40%, their interruption resistance will increase, and they will deal True DMG to opponents they touch for 12s. This True DMG can be dealt to opponents once every 0.5s.
- The DMG dealt by Catalyst characters will be increased by 30%.
~ Recommended Team ~
➥ Obviously since the stage is for Catalyst, you should fill the roster with Catalyst characters as much as you can. I recommended the Electro-Charged team or Hyperbloom team with the addition of Anemo CC to gather all enemies and deal AoE damage.
Stage 3: Flickering Fury
~ Monster List ~
~ Stage Info ~
- Characters’ Movement SPD will be increased by 40%, their interruption resistance will increase, and they will deal True DMG to opponents they touch for 12s. This True DMG can be dealt to opponents once every 0.5s.
- All party members’ Elemental Mastery is increased by 120.
~ Recommended Team ~
➥ If we’re talking about Elemental Mastery, Dendro-related reactions are the best for this stage. Remember that some enemies are immune to their respective elements like the Electro Slime is immune to Electro, Hydro Specters are immune to Hydro, etc.
➥ If you didn’t bring any Anemo CC, it’s best to bring along Nahida because there are a lot of mobs in one wave, and if you can’t gather them using CC, Nahida can inflict damage to every enemy affected by Seed of Skandha (her Elemental Skill), effectively erasing their huge number.
Stage 4: The Sharp Blade’s Charm
~ Monster List ~
~ Stage Info ~
- Characters’ Movement SPD will be increased by 40%, their interruption resistance will increase, and they will deal True DMG to opponents they touch for 12s. This True DMG can be dealt to opponents once every 0.5s.
- The ATK SPD of all Claymore, Sword, and Polearm characters will be increased by 20%, and their Normal Attack DMG will be increased by 20%.
~ Recommended Team ~
➥ The options are more diverse today because all melee-type characters can take advantage of the stage bonus but I opt to use Freeze team because the enemies combination can also freeze us (Desert Clearwater + Sunfrost). So we freeze them before they can do anything! Anemo CC also isn’t that important because most Eremites will chase after you so you can gather them pretty easily.
5) Bing-Bang Finchball
➥ You will launch a certain number of Finchballs in order. Place as many Finchballs as you can in high-scoring zones and reach the set scores to complete the challenges.
- Red Ring: 4 Points
- Yellow Ring: 2 Points
- Blue Ring: 1 Point
➥ Before you throw any ball, you can shift it left and right to adjust the start point at which you throw the ball.
➥ Get the timing right and press + hold the Launch button to fix the launch direction, after which you will enter the charging sequence. Release the Launch button to launch the Finchball in the specified direction and at the specified strength. Once you have the fixed launch direction, you will become unable to change the launch preparations.
➥ If the Finchball winds up within the launch zone when it stops moving, this will be considered an invalid location. At this time, you must launch the ball again.
➥ There are many kinds of Finchballs, each with different effects. You can view the various unique effects of these Finchballs in the stage specifics, but I will also include them below:
- Silly-Billy Finchball: A very ordinary-looking Finchball. Apart from its cuteness, it has no unique aspects
- Sticky Finchball: After this ball is launched, it will stick to the first Finchball it comes into contact with and carry it along
- Pretty Finchball: After this ball is launched, it will attract other Finchballs in a set radius around itself to the position where it first stops moving.
Challenge 1: Treetop Glide
Type of Balls: 4 Silly-Billy Finchballs
Launch direction:
1) From the Finchball’s starting position, move left or right to an empty red zone where there are no Finchballs yet.
2) Launch your Finchballs in a straight direction. Avoid aiming at the left or right corner so they won’t hit the obstacles there.
Launch indicator: Middle Launch Indicator (Yellow color)
Challenge 2: Forest Trail Shuttle
Type of Balls: 2 Silly-Billy Finchballs & 2 Sticky Finchballs
Launch direction:
1) Move the Finchballs to the most left-side area.
2) Launch your Finchballs at 45 degrees (refer to the red arrow) so they won’t hit any obstacles.
Launch indicator: Middle Launch Indicator (Yellow color)
Challenge 3: Beach Foraging Basics
Type of Balls: 2 Silly-Billy Finchballs & 2 Pretty Finchballs
Launch direction:
1) Almost similar to the first challenge but the middle area is off-limit because there is an obstacle. From the Finchball’s starting position, move left or right to an empty red zone where there are no Finchballs yet.
2) Launch your Finchballs in a straight direction. Avoid aiming at the left or right corner so they won’t hit the obstacles there.
Launch indicator: Middle Launch Indicator (Yellow color)
Challenge 4: Rocky Rendezvous
Type of Balls: 2 Silly-Billy Finchballs, 1 Sticky Finchball & 1 Pretty Finchball
Launch direction:
1) Don’t move the Finchballs from the starting position.
2) Launch your Finchballs at 45 degrees towards either left or right to avoid obstacles in the middle.
Launch indicator: Above Middle Launch Indicator (Orange color)
Challenge 5: Secret Bush-House
Type of Balls: 3 Silly-Billy Finchballs, 1 Sticky Finchball & 1 Pretty Finchball
Launch direction:
1) Move your Finchball to the right where the arrow will be right in the middle between the 2 obstacles.
2) Launch your Finchballs in a straight direction. Avoid aiming at the left or right corner so they won’t hit the obstacles there.
Launch indicator: Middle Launch Indicator (Yellow color)
Challenge 6: Split-Second Course Selector
Type of Balls: 3 Silly-Billy Finchballs & 2 Sticky Finchballs
Launch direction:
1) Move your Finchballs a little bit to the left or right.
2) Launch your ball straight to the edge of the middle obstacle (refer to the red arrow) so it will ricochet to other obstacles.
Launch indicator: Above Middle Launch Indicator (Orange color)
Challenge 7: Low-Altitude Three-Point Landing
Type of Balls: 2 Silly-Billy Finchballs, 2 Sticky Finchballs & 1 Pretty Finchball
Launch direction:
1) Move your Finchball a little bit to the right.
2) Launch your ball straight to the edge of the middle obstacle (refer to the red arrow).
Launch indicator: Above Middle Launch Indicator (Orange color)
Challenge 8: Bait-and-Switch Sidewinder
Type of Balls: 2 Silly-Billy Finchballs, 2 Sticky Finchballs & 1 Pretty Finchball
Launch direction: There are 2 methods you can use here.
1) Don’t move your Finchballs from the starting position and aim straight to the edge of the middle obstacle (refer to the red arrow). Or, you can use the method below.
2) Move your Finchball a bit to the left or right, and launch your Finchball 20 degrees to avoid the obstacle in the middle.
Launch indicator: Middle Launch Indicator (Yellow color)
Gameplay Rewards
➥ Don’t forget to manually claim your rewards from the event page. By completing all the event challenges, you will get the following rewards (the numbers will be updated once all stages are unlocked):
- Layla (4-Star Cryo Sword)
- Primogems x850 (Does not include treasure chests & quests)
- Crown of Insight x1
- Mora x1015000
- Hero’s Wit x45
- Adventurer’s Experience x16
- Mystic Enhancement Ores x71
- Talent Upgrade Material x36
- Character Ascension Material x28
- Amusement Park Celebration Tent (Furniture Recipe)
- Hey-Ha-Hoo Slime Box Trio (Furniture Recipe)
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